Core Principle: Define by Function, Not Position
An archetype is a functional classification of how a player generates offense, where they score, and what spacing/passing demands they impose on defenders.
Player Types
Definition: Initiates most offensive possessions.
Direct answer
Definition: Initiates most offensive possessions.
| Category | Player Types |
|---|---|
| Source volume | Basketball Knowledge Vault/vol4_ncaa_systems_archetypes_scouting.md |
| English | Guard & Wing Archetypes |
|---|---|
| Simplified Chinese | 后卫与锋线原型总览 |
| Traditional Chinese | 後衛與側翼球員類型 |
These graph neighbors help place Guard & Wing Archetypes in the larger basketball map.
An archetype is a functional classification of how a player generates offense, where they score, and what spacing/passing demands they impose on defenders.
The shooting guard traditionally fills the second offensive option role, providing consistent outside scoring and perimeter shot creation.
Can shoot 3s, post-up, roll, cut, pass.
An archetype is a functional classification of how a player generates offense, where they score, and what spacing/passing demands they impose on defenders.
Definition: Initiates most offensive possessions.
Definition: Catch-and-shoot player who scores in motion off relocations.
A player's archetype is how they score and create.
Definition: Defends shot creators in ISO and PnR.