Archetype-Based ATO Designs
Setup: Shot Creator gets immediate ball in space for isolation attempt.
Scouting And Strategy
Misdirection: Initial movement disguises where the real action will be.
Direct answer
Misdirection: Initial movement disguises where the real action will be.
| Category | Scouting And Strategy |
|---|---|
| Source volume | Basketball Knowledge Vault/vol4_ncaa_systems_archetypes_scouting.md |
| English | Principles of Good ATO Design |
|---|---|
| Simplified Chinese | 好的暂停后战术设计原则 |
| Traditional Chinese | 良好的暫停後戰術設計原則 |
These graph neighbors help place Principles of Good ATO Design in the larger basketball map.
Setup: Shot Creator gets immediate ball in space for isolation attempt.
The same action (a three-point attempt, a aggressive double-team, a timeout) has different value depending on the game situation.
ATOs are pre-designed plays specifically for moments after a timeout.
Setup: Shot Creator gets immediate ball in space for isolation attempt.
After-timeout plays are the only fully predetermined offensive actions in a game.
A last possession is typically the final shot of a game or quarter.
Late-Game (final 2 minutes, score close): Designed for isolation or high-percentage looks (not low-percentage 3s)
Objective: Get a shot off, high-percentage if possible.