Foundations
The block/charge call decides whether a collision is the defender's foul (a block) or the offensive player's foul (a charge), and it hinges on whether the defender had legal guarding position before contact and where…
Foundations
The ability to stay emotionally regulated under pressure, immediately release mistakes, and lock attention onto the very next possession rather than the last one.
Team Defense
The closeout is the act of closing distance from a help-side position to a catch-and-shoot threat after a kick-out pass.
Team Defense
Two help mechanisms used to undo a bad switch: a scram switch, where a third defender preemptively swaps off the mismatched teammate (usually rescuing a small switched onto a post), and a next/peel switch, where a help…
Team Defense
A player must assess their defensive assignment and capabilities.
Team Defense
Deny the inbound pass — the defender on the inbound receiver positions between the ball and their man; a five-second violation is the ideal outcome