Game Management
The game clock is a fourth opponent.
Actions And Plays
Length-of-the-floor inbounds sets used to advance the ball from the baseline to score or get a shot in a last-second situation, typically built around a long "home-run" pass (the Touchdown play) or a series of screens to free a deep target.
Direct answer
Length-of-the-floor inbounds sets used to advance the ball from the baseline to score or get a shot in a last-second situation, typically built around a long "home-run" pass (the Touchdown play) or a series of screens to free a deep target.
| Category | Actions And Plays |
|---|---|
| Also called | Touchdown Play, Home Run Play, Full-Court Inbounds, Length-of-Court Play |
| Source volume | Basketball Knowledge Vault/vol6_supplemental_coverage.md |
| English | Full-Court Inbounds Plays (Touchdown / Long Pass Specials) |
|---|---|
| Simplified Chinese | 全场界内进攻(达阵/长传特殊) |
| Traditional Chinese | 全場界內進攻(達陣/長傳特殊) |
These graph neighbors help place Full-Court Inbounds Plays (Touchdown / Long Pass Specials) in the larger basketball map.
The game clock is a fourth opponent.
Screens (down screens, back screens, cross screens) are the primary method for creating space in inbounds plays.
Need a Three-Pointer: Use quick-hitting plays designed for three-point shooters.
A team typically has five timeouts in a game (sometimes fewer in specific quarters).
BLOB plays are executed from the baseline when the ball goes out of bounds near your own basket or the opponent's basket.
Even in structured plays, timing matters.
Screens (down screens, back screens, cross screens) are the primary method for creating space in inbounds plays.
BLOB plays are executed from the baseline when the ball goes out of bounds near your own basket or the opponent's basket.
Need a Three-Pointer: Use quick-hitting plays designed for three-point shooters.
The game clock is a fourth opponent.
A team typically has five timeouts in a game (sometimes fewer in specific quarters).