Offensive Archetype Framework
An archetype is a functional classification of how a player generates offense, where they score, and what spacing/passing demands they impose on defenders.
Player Types
It extends the broader "Primary Creator" idea into a specific organizing principle: heliocentrism, where one engine touches the ball constantly and everyone else reacts.
Direct answer
It extends the broader "Primary Creator" idea into a specific organizing principle: heliocentrism, where one engine touches the ball constantly and everyone else reacts.
| Category | Player Types |
|---|---|
| Also called | Offensive Engine, On-Ball Hub, Ball-Dominant Initiator, Heliocentrism |
| Source volume | Basketball Knowledge Vault/vol6_supplemental_coverage.md |
| English | Heliocentric Offensive Hub |
|---|---|
| Simplified Chinese | 日心进攻中心 |
| Traditional Chinese | 日心進攻中心 |
An archetype is a functional classification of how a player generates offense, where they score, and what spacing/passing demands they impose on defenders.
Every zone has built-in weaknesses that must be exploited
Team (and lineup) efficiency metrics expressed per 100 possessions — Offensive Rating (points scored per 100), Defensive Rating (points allowed per 100), and Net Rating (the difference)
The taxonomy of fouls in basketball, distinguished by what the contact was and what penalty it carries — from common personal fouls to shooting, loose-ball, offensive (player-control), technical, and flagrant (F1/F2)…
The set of coverages a defense uses to guard a dribble handoff — top-locking the receiver, switching the exchange, blitzing/hedging the new ball-handler, or treating it like a ball screen
It is the defensive answer to one of the most-run modern offensive designs.