Team Defense

The 1-2-1-1 (Diamond) Press

If the baseline defender (Safety) misreads, the skip to the opposite corner is a wide-open shot.

Open interactive concept

Direct answer

What is The 1-2-1-1 (Diamond) Press?

If the baseline defender (Safety) misreads, the skip to the opposite corner is a wide-open shot.

Quick facts

CategoryTeam Defense
Source volumeBASKETBALL_PLAY_VAULT.md
Team DefenseOffenseDefenseCoverage5-OutSpacingPress

What it is

How it works

Bilingual terms

EnglishThe 1-2-1-1 (Diamond) Press
Simplified Chinese1-2-1-1钻石紧逼
Traditional Chinese1-2-1-1(菱形站位)出版社

Learn before and after

These graph neighbors help place The 1-2-1-1 (Diamond) Press in the larger basketball map.

Team Defense

The 2-2-1 Zone Press

The 2-2-1 Zone Press is a defensive strategy involving pressure inbounder / initiate trap.

Team Defense

Half-Court Trap

Half-Court Trap is a defensive strategy involving defenders who chase the ball after it escapes give up position.

Team Defense

1-2-2 Zone: Press Applications

1-2-2 Zone: Press Applications is a defensive strategy that the 1-2-2 zone is often employed as a full-court or three-quarter court press.

Team Defense

Defending Off-Ball Screens

This is riskier because if the screened player is a good three-point shooter, there is now space for a shot.

Related concepts

Team Defense

Press Break vs. Specific Presses

Press Break vs. Specific Presses: Hit the middle man immediately — the gap between the two middle interceptors - Use the 1-4 Wide — spreads the.

Team Defense

The 1-3-1 Zone

The 1-3-1 Zone is a defensive strategy involving aggressive, trapping zone designed to force turnovers.

Team Defense

1-2-1-1 Diamond Press

1-2-1-1 Diamond Press is a defensive strategy that the diamond creates natural trapping opportunities.

Team Defense

1-2-2 Zone: Press Applications

1-2-2 Zone: Press Applications is a defensive strategy that the 1-2-2 zone is often employed as a full-court or three-quarter court press.

Team Defense

Defending Off-Ball Screens

This is riskier because if the screened player is a good three-point shooter, there is now space for a shot.